RushCheck
35rush / 100
Behind

dare and dasher

TH16BH10#Q0UGQV0Q0Unranked
X_ KNIGHTSMemberClan WarsClan War LeagueCompetitive
Open in Game
296
War Stars
0
Attack Wins
0
Defense Wins
0
Trophies
3,904
All-Time Best
1,208,248
Capital Gold

The Verdict

Writing the review…

The breakdown

Heroes

Royal Champion is at 51% of its cap while Grand Warden sits at 80%. That's your rush.

67/100
Barbarian King
65/95
Archer Queen
60/95
Grand Warden
56/70
Royal Champion
23/45
Minion Prince
53/80
Dragon Duke
11/15
  • Barbarian King 65/95 — 30 to go
  • Archer Queen 60/95 — 35 to go
  • Grand Warden 56/70 — 14 to go
  • Royal Champion 23/45 — 22 to go
  • Minion Prince 53/80 — 27 to go
  • Dragon Duke 11/15 — 4 to go

Hero Equipment

Solid gear, but Action Figure, Dark Crown would sharpen your attacks.

70/100
Seeking Shield
15/18
Giant Arrow
15/18
Spiky Ball
20/27
Fireball
20/27
Electro Boots
20/27
Rage Vial
13/18
Eternal Tome
13/18
Life Gem
13/18
Noble Iron
12/18
Giant Gauntlet
15/27
Frozen Arrow
15/27
Snake Bracelet
15/27
  • Fireball 20/27
  • Spiky Ball 20/27
  • Giant Gauntlet 15/27
  • Frozen Arrow 15/27
  • Magic Mirror 15/27
  • Rocket Spear 9/27
  • Snake Bracelet 15/27
  • Metal Pants 10/18
  • Action Figure — not unlocked
  • Dark Crown — not unlocked
  • Frost Flake — not unlocked
  • Heroic Torch — not unlocked
  • Meteor Staff — not unlocked
  • Monolith Arrow — not unlocked
  • Rocket Backpack — not unlocked
  • Stick Horse — not unlocked

Troops

Electro Titan still level 1 — that's holding your attacks back.

62/100
Bowler
2/8
Electro Titan
1/4
Apprentice Warden
1/4
Druid
1/4
Headhunter
1/3
Root Rider
1/3
Furnace
1/3
Witch
3/7
Lava Hound
3/7
Miner
5/10
Ice Golem
4/8
Dragon Rider
2/4
Ruin Witch
1/2
Thrower
1/2
Baby Dragon
6/10
Hog Rider
8/13
Wall Breaker
8/12
Healer
6/9
Yeti
4/6
Golem
9/13
  • Root Rider 1/3 (33%)
  • Electro Titan 1/4 (25%)
  • Druid 1/4 (25%)
  • Thrower 1/2 (50%)
  • Apprentice Warden 1/4 (25%)
  • Electro Dragon 7/7 (100%)
  • Hog Rider 8/13 (62%)
  • Miner 5/10 (50%)
  • Yeti 4/6 (67%)

Spells

Spells at 65%.

65/100
Lightning Spell
11/11
Healing Spell
7/10
Rage Spell
6/6
Jump Spell
3/5
Freeze Spell
7/7
Poison Spell
7/10
Earthquake Spell
6/7
Haste Spell
4/5
Clone Spell
2/8
Skeleton Spell
5/8
Bat Spell
4/6
Invisibility Spell
4/4
Recall Spell
1/5
Overgrowth Spell
3/4
Revive Spell
1/3
Ice Block Spell
1/4
Totem Spell
1/2
Angry Spell
1/2
  • Rage Spell 6/6 (100%)
  • Freeze Spell 7/7 (100%)
  • Recall Spell 1/5 (20%)
  • Healing Spell 7/10 (70%)
  • Poison Spell 7/10 (70%)

Pets & Siege Machines

Support pieces — not part of the rush score, but they win wars.

Angry Jelly
1/10
Phoenix
2/10
Diggy
3/10
Frosty
3/10
Spirit Fox
3/10
Battle Blimp
2/5
Unicorn
4/10
Mighty Yak
7/15
Battle Drill
2/4
Poison Lizard
5/10
Wall Wrecker
3/5
Electro Owl
10/15
Stone Slammer
4/5
Siege Barracks
4/5
Log Launcher
5/5
Flame Flinger
5/5
Troop Launcher
3/3
L.A.S.S.I
15/15

Beyond the base

Offense Readiness

Offense is passable but not scary. Level the lab and heroes.

65/100
  • Heroes 67%
  • Troops 62%
  • Spells 65%

Clan Citizen

Fair give-and-take in the clan.

80/100
  • Donated 0 · received 0
  • Clan Capital: 1,208,248 contributed
  • War: opted in

War

Wars now and then — room to push here.

65/100
  • 296 war stars
  • 0 attack wins

Ranked

Sitting out ranked this season — the ladder can't judge what doesn't show up.

70/100
  • This season: 0 trophies · Unranked
  • All-time best: 3,904 (pre-rework ladder)

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