RushCheck
22rush / 100
Healthy

THElegendmiro

TH15BH9#LP8LJ0J00Witch League 17
CLASHER AREAElderClan WarsClan War LeagueClan Capital
Open in Game
221
War Stars
0
Attack Wins
0
Defense Wins
330
Trophies
3,710
All-Time Best
1,256,324
Capital Gold

The Verdict

Writing the review…

The breakdown

Heroes

Dragon Duke is at 40% of its cap while Archer Queen sits at 88%. That's your rush.

73/100
Barbarian King
71/90
Archer Queen
79/90
Grand Warden
56/65
Royal Champion
27/40
Minion Prince
54/70
Dragon Duke
4/10
  • Barbarian King 71/90 — 19 to go
  • Archer Queen 79/90 — 11 to go
  • Grand Warden 56/65 — 9 to go
  • Royal Champion 27/40 — 13 to go
  • Minion Prince 54/70 — 16 to go
  • Dragon Duke 4/10 — 6 to go

Hero Equipment

Solid gear, but Frozen Arrow, Dark Crown would sharpen your attacks.

70/100
Rage Gem
18/18
Rocket Spear
23/24
Earthquake Boots
15/18
Spiky Ball
18/24
Magic Mirror
18/24
Electro Boots
17/24
Giant Gauntlet
15/24
Fireball
15/24
Action Figure
15/24
Meteor Staff
15/24
Invisibility Vial
11/18
Rage Vial
10/18
  • Fireball 15/27
  • Spiky Ball 18/27
  • Giant Gauntlet 15/27
  • Magic Mirror 18/27
  • Rocket Spear 23/27
  • Snake Bracelet 1/27
  • Action Figure 15/27
  • Metal Pants 1/18
  • Frozen Arrow — not unlocked
  • Dark Crown — not unlocked
  • Frost Flake — not unlocked
  • Heroic Torch — not unlocked
  • Lavaloon Puppet — not unlocked
  • Monolith Arrow — not unlocked
  • Rocket Backpack — not unlocked
  • Stick Horse — not unlocked

Troops

Druid still level 1 — that's holding your attacks back.

87/100
Druid
1/3
Apprentice Warden
2/4
Root Rider
1/2
Valkyrie
7/10
Ice Golem
5/7
Miner
7/9
Minion
9/11
Golem
10/12
Witch
5/6
Bowler
6/7
Healer
7/8
Goblin
8/9
Archer
10/11
Giant
10/11
Hog Rider
11/12
Barbarian
11/11
Wall Breaker
11/11
Balloon
10/10
Wizard
11/11
Dragon
10/10
  • Root Rider 1/2 (50%)
  • Electro Titan 3/3 (100%)
  • Druid 1/3 (33%)
  • Apprentice Warden 2/4 (50%)
  • Electro Dragon 6/6 (100%)
  • Hog Rider 11/12 (92%)
  • Miner 7/9 (78%)
  • Yeti 5/5 (100%)

Spells

Spells at 78%.

78/100
Lightning Spell
9/10
Healing Spell
8/9
Rage Spell
6/6
Jump Spell
4/5
Freeze Spell
7/7
Poison Spell
7/9
Earthquake Spell
5/6
Haste Spell
4/5
Clone Spell
6/8
Skeleton Spell
6/8
Bat Spell
5/6
Invisibility Spell
4/4
Recall Spell
2/4
Overgrowth Spell
2/3
Revive Spell
1/2
Ice Block Spell
1/3
Angry Spell
1/1
  • Rage Spell 6/6 (100%)
  • Freeze Spell 7/7 (100%)
  • Recall Spell 2/4 (50%)
  • Healing Spell 8/9 (89%)
  • Poison Spell 7/9 (78%)

Pets & Siege Machines

Support pieces — not part of the rush score, but they win wars.

Mighty Yak
3/15
Poison Lizard
2/10
Diggy
2/10
L.A.S.S.I
6/15
Unicorn
4/10
Phoenix
4/10
Flame Flinger
2/4
Battle Drill
2/4
Frosty
5/10
Wall Wrecker
3/5
Battle Blimp
4/5
Stone Slammer
4/5
Siege Barracks
4/4
Log Launcher
4/4
Electro Owl
10/10

Beyond the base

Offense Readiness

Offense is passable but not scary. Level the lab and heroes.

79/100
  • Heroes 73%
  • Troops 87%
  • Spells 78%

Clan Citizen

You take more than you donate. Bump those donations.

60/100
  • Donated 50 · received 53
  • Clan Capital: 1,256,324 contributed
  • War: opted out

War

Wars now and then — room to push here.

65/100
  • 221 war stars
  • 0 attack wins

Ranked

Climbing in Witch League 17 this season.

80/100
  • This season: 330 trophies · Witch League 17
  • All-time best: 3,710 (pre-rework ladder)

For the group chat

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